| ▲ | Lerc 2 days ago | |
I find the notion odd that this is even a problem to be solved. It suggests a level of control way below what I would ordinarily consider required for game development. I have made maybe around 50 games, and I think the level of control of time has only ever gone up. Starting at move one step when I say, to move a non-integer amount when I say, to (when network stuff comes into play) return to time X and then move forward y amount. | ||