| ▲ | astrobe_ 2 days ago | |||||||||||||
It depends on how your timers are implemented. If they are implemented as a "rendez-vous" absolute date (as in UTC for instance - not in local time unless you want to add "eastern eggs" related to daylight saving time...), this will cause bugs. If you implement your own in-game monotonic clock that you can stop, it should be ok. | ||||||||||||||
| ▲ | sweetjuly 2 days ago | parent [-] | |||||||||||||
>If they are implemented as a "rendez-vous" absolute date Do people actually do that? What's the plan for when the user sleeps their machine? All the events just inexplicably happen all at once when they wake it? | ||||||||||||||
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