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fulafel 2 days ago

To the first question: blame Windows I guess. But even on older chips, GPU code could access memory allocated on the CPU side so this didn't cap the amount of data your GPGPU code could crunch.

littlecranky67 2 days ago | parent [-]

I remember this was mostly a BIOS setting how much memory to allocate for iGPU - and once set in the BIOS, that memory was not accessible to the underlying OS (besides GPU I/O).

fulafel 2 days ago | parent [-]

Yes, but this was to appease Windows, probably older versions and/or 32 bit versions of it.