| ▲ | reaperducer 3 hours ago | ||||||||||||||||
You're comparing 1987 VGA to 1985 Amiga? Not a realistic comparison. Technology advanced much more rapidly in those days. Similar to how hard drive capacity seemed to double every six months for a while, or how there's a new bleeding edge AI model every three months today. Also, VGA had 256 colors. The Amiga had 4,096 simultaneously. | |||||||||||||||||
| ▲ | fredoralive 2 hours ago | parent | next [-] | ||||||||||||||||
Only using the party trick HAM mode though. 32 (plus 32 for the half-bright bit plane) is the mode that most software uses. Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution. And an Amiga could only do flickervision at that res. Of course with technology improving all the time, not having a updated chipset circa 1987 that at least had a progressive scan 640x480(ish) is one of those things that really killed the chances of Amiga as a serious computer. They only got that circa 1990, and "Super VGA" was already just about becoming a thing in the PC world (and Microsoft had kinda got round to making a version of Windows that didn't suck by then). I'm not sure if the mythical Ranger had a progressive mode, but it's it does show how Commodore inability to keep the custom chips updated in a timely mannner slowly sunk the system... | |||||||||||||||||
| |||||||||||||||||
| ▲ | 2 hours ago | parent | prev | next [-] | ||||||||||||||||
| [deleted] | |||||||||||||||||
| ▲ | lysace 2 hours ago | parent | prev [-] | ||||||||||||||||
Also, VGA had 256 colors. The Amiga had 4,096 simultaneously. That's the highly special hold-and-modify mode (https://en.wikipedia.org/wiki/Hold-And-Modify). I tried pretty hard to word my comment fairly, remembering the sometimes legendary tenacity of Amiga fans. (Which nowadays includes yours truly.) | |||||||||||||||||
| |||||||||||||||||