| ▲ | gpt5 3 hours ago | |
> The best design is original, groundbreaking and often counterintuitive Designing a user inteface involves thousands of small decisions. When trading off pros/cons for each of these decisions, in 99% of the cases, the right answer is ‘optimize familiarity. That’s why Android and iOS look the same, and why the small differences between them are where contention happen. If you adopt existing patterns, your users would be instantly familiar with your app, and the design will not get in their way. | ||
| ▲ | ossa-ma 2 hours ago | parent | next [-] | |
You're arguing for familiarity in tactful design, while I agree that for most users this is a good thing, repeatability of existing patterns does create that immediate familiarity. HOWEVER, that familiarity is only a virtue because someone, once, deviated hard enough that their deviation became the new familiar. AI can only optimise toward the current snapshot of "familiar". It cannot produce the next one. If designers outsource all their thinking to a model even in tactful design we would never have groundbreaking design concepts like "pull to refresh" or the command palette. | ||
| ▲ | qkeast an hour ago | parent | prev [-] | |
>Designing a user inteface involves thousands of small decisions. When trading off pros/cons for each of these decisions… Which needs to be done intentionally in context, not homogeneously as a rapid output of a generative tool. | ||