| ▲ | dralley 9 hours ago | |||||||
>120k LoC of probably largely vibecoded nonsense for a window with a text box and a button that lets you send and receive some data over a HTTP API. "I will make loads of assumptions without checking so that I can invent reasons to get mad" Note that about 30,000 of those lines are JSON files for localization and testing, as one example. | ||||||||
| ▲ | einr 8 hours ago | parent | next [-] | |||||||
How much UI text does this thing have that it needs thousands of lines of localization? Where are these files? Especially curious because I see a whole lot of hardcoded english text in there… | ||||||||
| ▲ | mzajc 8 hours ago | parent | prev | next [-] | |||||||
22,056 is not about 30,000. Per scc:
Regarding "loads of assumptions," it's hard to tell how much of this is vibecoded slop (definitely non-zero looking at the commit log), but I don't think it's that outrageous to claim 87k sloc is too much for a textbox and an API wrapper. | ||||||||
| ▲ | stonogo 8 hours ago | parent | prev | next [-] | |||||||
Are you arguing that 90k LoC for a window with a text box and an overengineered textarea tag is somehow more acceptable than 120k? | ||||||||
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| ▲ | glitchc 7 hours ago | parent | prev [-] | |||||||
That's still an immense amount of code for a chat interface essentially consisting of a text box and a button, which any OS (mobile or desktop) can usually throw up in a few lines of code. | ||||||||