| ▲ | vatsachak 6 hours ago | |
Awesome write up. Is the appeal of spherical harmonics in graphics compression? Like, if you know the third order harmonics that's only 16 values you have to pass around | ||
| ▲ | djmips 5 hours ago | parent [-] | |
For sure that's a big reason but it's also a useful basis for doing lighting calculations because of their sphere like nature. They are quite efficient in dynamic scenes and historically used in a lot of precalc to do something akin to real time Global Illumination | ||