| ▲ | Manuel_D 4 hours ago | |||||||
Most games are cracked within days. The number that survive for over a month without a crack is small, largely limited to Denuvo protected games. > But to be precise, even if all of the above is covered, this is not proof that DRM increases sales, but that crack availability for Denuvo-protected games decreases sales depending on the timing — it is a subtle distinction, but perhaps publicity of a crack availability motivates more people to take that route? The fact that crack availability leads people to pirate instead of buy is exactly the point. I guess it's more correct to say that DRM prevents lost sales rather than increasing sales, but that's effectively the same thing. | ||||||||
| ▲ | necovek 4 hours ago | parent [-] | |||||||
It is not the same until you test the effect of illegal copies of games not having any DRM protection at all (easy to copy/use illegally) on sales. Specifically, the conditions this was tested under were always-DRM, always-Denuvo, crack-becomes-available, and conclusions cannot easily be extrapolated to other scenarios if we are trying to be really scientific. If most games are cracked within days, that sounds like a much better sample set to draw conclusions from? | ||||||||
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