| ▲ | watwut a day ago | |||||||
> have games changed, or have you? Yes the games changed. I think that the claim the games did not changed would be absurd to anyone who looked at games in the past and is looking at games now. We changed too, sure. But kids dont finish games, typically either. And I dont even think pac-man is a good example here, very few people finished pac-man - but the game itself was not meant to be finished. It was meant to be too difficult at some point. | ||||||||
| ▲ | StilesCrisis a day ago | parent | next [-] | |||||||
World of Warcraft is twenty-two years old and perfectly exemplifies all of the author's complaints about game loops. It's not a new phenomenon. | ||||||||
| ▲ | s_trumpet a day ago | parent | prev | next [-] | |||||||
The way the author defines loops is so broad that every single 90s game I can think of has them. | ||||||||
| ||||||||
| ▲ | throw4847285 a day ago | parent | prev [-] | |||||||
You missed my point. The author argued that gameplay loops are a holdover from quarter munching arcade machines. I used Rogue as proof that this is at best an incomplete account. I simply mentioned Pac-Man as the beginning of the arcade boom, which happened to come out the same year as Rogue, a computer game with a much more addicting gameplay loop (in my opinion). | ||||||||