| ▲ | latexr a day ago | |||||||||||||||||||
> For indies, the pressure to clear the 2 hour mark was hung ominously overhead when Valve updated their policy to allow refunds up to that threshold. If the game is good, I doubt most people would return it. “The Dark Queen of Mortholme”¹ comes to mind. I didn’t really find it enjoyable (good idea, boring execution) but the reviews praise it and I do get why. The game takes 30 minutes from beginning to end. Maybe you’ll do 90 minutes if you want to try multiple things, but you can do everything in under two hours. And yet it’s a success, not a return fest. ¹ https://store.steampowered.com/app/3587610/The_Dark_Queen_of... | ||||||||||||||||||||
| ▲ | swiftcoder a day ago | parent | next [-] | |||||||||||||||||||
A bunch of folks on social media used to crow about refunding the indie games they beat in under 2 hours. No idea how widespread a phenomenon it really was, but it certainly got airtime in gamedev circles | ||||||||||||||||||||
| ||||||||||||||||||||
| ▲ | some_random a day ago | parent | prev [-] | |||||||||||||||||||
It's difficult, I'm sure to some degree "fraud" happens (someone buys a game, enjoys it, and refunds anyways) but I also think that "game was way shorter than I expected" (where expectations are set by the store page, description, and most importantly price) is a real flaw in the product that is refund worthy. | ||||||||||||||||||||