| ▲ | neomantra 6 hours ago | |
While I’ve had tremendous success with Golang projects and Typescript Web Apps, when I tried to use Metal Mesh Shaders in January, both Codex and Claude both had issues getting it right. That sort of GPU code has a lot of concepts and machinery, it’s not just a syntax to express, and everything has to be just right or you will get a blank screen. I also use them differently than most examples; I use it for data viz (turning data into meshes) and most samples are about level of detail. So a double whammy. But once I pointed either LLM at my own previous work — the code from months of my prior personal exploration and battles for understanding, then they both worked much better. Not great, but we could make progress. I also needed to make more mini-harnesses / scaffolds for it to work through; in other words isolating its focus, kind of like test-driven development. | ||