| ▲ | TeMPOraL 4 hours ago | |
It's a gap, but not due to lack of trying. I made https://github.com/TeMPOraL/cloze-call a little over 16 years ago, and this itself was inspired by something then at least that much old. Screenshot: https://jacek.zlydach.pl/old-blog/download/projects/ClozeCal... Wonder if I can turn this into browser-playable version with just LLMs. EDIT: Put Claude Code on the task (reason for choice: Claude Desktop lets me just throw it at a folder with unzipped bundle of sources and assets I found laying around my blog archive). EDIT2: Holy shit it worked. Will upload it somewhere soon. EDIT3: Here it is, in its full 800x600, 30 FPS cap glory: https://temporal.github.io/ClozeCall-Web/ The process I used was, have CC run over the original sources and create this document: https://github.com/TeMPOraL/ClozeCall-Web/blob/main/design.m... Then after verifying it matches what I remembered and clarifying some decisions (section 4 and 5), just told it to make a static client-side no-build-step no-webshit-frameworks game deployable to github.io, and it did it in a single shot (+ a second small request to add a fix to transparency of some assets). Personally, I'm impressed at how well it went, what a nice highlight of the weekend for me. | ||
| ▲ | TeMPOraL an hour ago | parent [-] | |
Past my edit window, so - a modernized port true to the spirit, but with some QoL updates, more performant and works half-decently on mobile: | ||