| ▲ | nezaj 11 hours ago | |
Thank you for the deep feedback Moose! Agreed lots of opportunity for simplification. There’s so much context in this space. When talking about why sync we mention optimistic updates, multiplayer, and offline mode. To motivate the complexity of sync we talk about websockets, optimistic queues, and IndexedDB. To explain how we work we talk about triples, datalog, and CTEs. We try to give a clean interface so devs don’t need to worry about this complexity, but yea it’s been an ongoing iteration to make both easier and transparent to understand! | ||