| ▲ | jackling 2 hours ago | |
Can you elaborate on what you mean? It could be a matter of perspective, For a stack of blocks, each 1 meters high, the stack can get quite high and your expectations on how it should look like IRL might not be correct, due to never experience a large tower of blocks being knocked over at that vantage point. Especially if the mass of the objects are strange (super light for their size or super heavy). I know in older games, the recommendation was to keep gravity low (~6 m/s^2 iirc) to help with simulation stability and make things look better, that might contribute to your idea of things being floaty. I don't find the examples in the git repo to be especially floaty, but I work with a lot of simulators so I might just be used to it. | ||