| ▲ | flohofwoe 5 hours ago | |
Heh, looks like cmake-code-generators are all the rage these days ;) Here's my feeble attempt using Deno as base (it's extremely opinionated though and mostly for personal use in my hobby projects): https://github.com/floooh/fibs One interesting chicken-egg-problem I couldn't solve is how to figure out the C/C++ toolchain that's going to be used without running cmake on a 'dummy project file' first. For some toolchain/IDE combos (most notably Xcode and VStudio) cmake's toolchain detection takes a lot of time unfortunately. | ||
| ▲ | apparatur 2 hours ago | parent [-] | |
I'm intrigued by the idea of writing one's own custom build system in the same language as the target app/game; it's probably not super portable or general but cool and easy to maintain for smaller projects: https://mastodon.gamedev.place/@pjako/115782569754684469 | ||