| ▲ | moron4hire 4 hours ago | |
Game developers are not paid to be good developers. They're paid to be young, naive, and easily brow-beat into working unpaid overtime. I think one of my biggest problems with Unity is that it enabled a massive market of me-too "business men" who "employ" unpaid and underpaid interns to hack together asset-store-ware they then dump on the app stores. When a gem game stutters, people blame their crappy phones rather than the company who probably stiffed its developers. I've seen a lot of my friends do this constant churn of signing up for the next game shop that will hire them. Places that throw many, many red flags the second you even walk in the door. They work hard to get a game done on a budget 1/10th what it should be, the game ends up being a flop, and they never get a chance to grow their portfolio or skills to eventually get a better job. This isn't something you can lay at the feet of Unity Technologies, but I do think it is a reason to avoid Unity: the job ecosystem is just awful. | ||