| ▲ | moron4hire 4 hours ago | |
I got out of doing Unity development 7 years ago because I was tired of waiting for them to migrate to CoreCLR (among many other reasons). | ||
| ▲ | pjmlp 3 hours ago | parent [-] | |
Unfortunately the way they managed to stick with MonoRuntime and Burst, kind of made more harm than good, regarding C# adoption on the games industry. Many issues people associate with C#, are actually only relevant in Unity, because of this. | ||