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moron4hire 4 hours ago

I got out of doing Unity development 7 years ago because I was tired of waiting for them to migrate to CoreCLR (among many other reasons).

pjmlp 3 hours ago | parent [-]

Unfortunately the way they managed to stick with MonoRuntime and Burst, kind of made more harm than good, regarding C# adoption on the games industry.

Many issues people associate with C#, are actually only relevant in Unity, because of this.