| ▲ | raincole 5 hours ago |
| Unity's C# has always felt like C#'s mentally challenged cousin. C-not-so-sharp. The custom == convinced me that allowing operator overloading on built-in operators is one big mistake. |
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| ▲ | orphea 5 hours ago | parent [-] |
| Many tools can be misused. Object.Member can throw a NRE, is it a big mistake to have the dot operator? |
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| ▲ | raincole 5 hours ago | parent [-] | | It's such a weird question. Yes, "dot operator can throw a NRE" is of course a big mistake. A billion-dollar mistake, you can even say. | | |
| ▲ | orphea an hour ago | parent [-] | | No, I'm not asking if "dot operator can throw a NRE" is a mistake; I'm asking if the dot operator, the ability to access members at all, is a mistake. |
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