Remix.run Logo
Simulating a 2D Quadcopter from Scratch(mrandri19.github.io)
18 points by daww 2 days ago | 8 comments
daww 2 days ago | parent | next [-]

Author here.

I've spent the last six months replicating the paper "Champion-level drone racing using deep reinforcement learning" and now I'm writing down the blog posts I wish I had along the way.

Any feedback is welcome, especially as I'm a bit unsure if I struck the right balance between being concise and not requiring too many prerequisites.

Also if you're working on RL and robotics (especially aerial), let's connect!

avidiax 3 hours ago | parent | next [-]

I assume you are going to start introducing all the 2nd and 3rd order effects? One big one is ground effect, and another is vortex ring state/settling with power and the related translational lift, and the props themselves have p-factor and the dirty air effect for the rear props.

quibono 39 minutes ago | parent [-]

Are there any resources you know of on modelling ground effect? I’m curious how this would change the dynamics from the post.

dvh 3 hours ago | parent | prev [-]

Isn't it just bi-copter?

palata 2 hours ago | parent [-]

No, it's a quadcopter setup, but simulated in a 2D world (I guess for simplicity). A bi-copter would require tiltrotors, which is different.

echoangle an hour ago | parent [-]

In 2D, a bi-rotor is equivalent to the quadcopter in the post. There are 2 thrusts you control to guide the thing.

kabir_daki 3 hours ago | parent | prev [-]

Physics simulations from scratch are great learning projects. Did you implement your own PID controller for stabilization? That's usually where things get interesting — tuning the gains without it oscillating to death.

andai 2 hours ago | parent [-]

Your voice betrays you, Claude!