| ▲ | Model-Based Testing for Dungeons & Dragons(loskutoff.com) | |||||||
| 48 points by Firfi 3 days ago | 8 comments | ||||||||
| ▲ | not_ai 19 minutes ago | parent | next [-] | |||||||
I think this is fantastic. I recently started playing DnD with a local group and can’t wait to dive into this to better understand the mechanics. | ||||||||
| ▲ | jaen 9 minutes ago | parent | prev | next [-] | |||||||
Maybe the content is great, but the AI writing style is really grating with its staccato sentences and faux-"profoundness". Can't bear it any more, stopped reading. "You’re not checking logic. You’re checking shape.". Ugh. | ||||||||
| ▲ | Firfi 3 days ago | parent | prev | next [-] | |||||||
Dungeons & Dragons rules are a spec spanning thousands of pages, not formalized, but thoroughly tested by the community. Moving them to a formal specification language (Quint) was an obvious next step. It worked and proved to also be a great LLM self-checker. | ||||||||
| ▲ | bugarela an hour ago | parent | prev | next [-] | |||||||
This is so cool, I'll definitely be playing with in over the weekend. I meant to put Quint and D&D together in some similar ideas before but never found the time, so I love to see this coming alive from someone else <3 | ||||||||
| ▲ | randallsquared 2 hours ago | parent | prev | next [-] | |||||||
The "Grapple Leapfrog" is like the peasant railgun, and I think the "real" solution would be a recognition that order of conflict resolution in real time is not the same as ordering linear activities in game time. | ||||||||
| ▲ | CSP_LIBRARY 3 days ago | parent | prev | next [-] | |||||||
Great | ||||||||
| ▲ | weregiraffe an hour ago | parent | prev [-] | |||||||
Shit like this results from a severe misunderstanding of what's enjoyable in a table-top RPG. It's not a fucking video game. | ||||||||
| ||||||||