| ▲ | KellyCriterion 6 hours ago | ||||||||||||||||||||||||||||||||||
> I'm sure many people here got into programming precisely because abstract thinking came easily to them. Counter here: When I wanted to switch from TurboPascal during school (14y/15y) to C++ (because it was "more cool" and that was the tool that the 'big boy' game-dev-pros were, we thought), it was so damn hard for me - really! I was struggling so massivly, I head massive problems with this pointer stuff - it took me years to fully understand it. And I was hell-bad at math in school (or maybe just too lazy), the only thing to which I a relation was all this geometric stuff (because this was needed for .. game dev! :-D ) | |||||||||||||||||||||||||||||||||||
| ▲ | Zak 5 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
Pointers are famously difficult to learn and reason about even though the basic principles are simple. Programming in a style that requires direct manipulation of pointers when it's not actually necessary is usually regarded as unwise because it's so hard to get right. | |||||||||||||||||||||||||||||||||||
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