Remix.run Logo
le-mark 7 hours ago

Apparently this person is referring to the available ram on a Commodore 64. The media (data) on disk or tape was much more than that.

classichasclass 7 hours ago | parent | next [-]

Not much more. It all fits on a single side of a 1541 floppy. Even considering compression it couldn't be more than a couple hundred kilobytes.

https://csdb.dk/release/?id=99145

boomlinde 6 hours ago | parent | next [-]

It's not much, but relatively speaking it's much more.

dspillett 2 hours ago | parent | prev [-]

I'd say up to a couple of hundred is much more than 40. Not a full decimal order of magnitude, but even without compression the 170KB on one side is up to 4½×.

chorlton2080 4 hours ago | parent | prev | next [-]

You can access nearly 64kb of RAM on the C64, if you don't need the BASIC or Kernal (sic) ROMs. They can be software toggled in or out. Agreed that even the tape had more game data than that, but not much more.

pjc50 3 hours ago | parent | prev [-]

However, very few tapeloader games ever tried to load more assets from tape. Generally it would just load a memory image and that would be that for the entire game.