| ▲ | YasuoTanaka 9 hours ago | |
It's kind of amazing how much of those old games was actual logic instead of data. Feels like they were closer to programs, while modern games are closer to datasets. | ||
| ▲ | hcs 5 hours ago | parent [-] | |
Chris Crawford called this "process intensity", he noted it at least back to 1983 with Dragon's Lair, discussed in this 1987 article https://www.erasmatazz.com/library/the-journal-of-computer/j... | ||