Remix.run Logo
YasuoTanaka 9 hours ago

It's kind of amazing how much of those old games was actual logic instead of data.

Feels like they were closer to programs, while modern games are closer to datasets.

hcs 5 hours ago | parent [-]

Chris Crawford called this "process intensity", he noted it at least back to 1983 with Dragon's Lair, discussed in this 1987 article https://www.erasmatazz.com/library/the-journal-of-computer/j...