| ▲ | alprado50 6 hours ago | |
Is Love2D a decent option for gamedev compared to Godot? I finished a really simple game using Unity3D and it was fun, but it sucks to use a closed source engine. | ||
| ▲ | onehair 6 hours ago | parent | next [-] | |
Godot will be familiar to you if you then. Löve on the other hand is 100% just code. You'll not have the gui things and the pletora of different components that go with them. Still gives you freedom. Just too much freedom and not as much helpful preset tools. | ||
| ▲ | CJefferson 3 hours ago | parent | prev | next [-] | |
It’s very different, and it depends what you are targeting. I love love2d. I think love2d is better if what you love is coding, everything is code, love2d just executes Lua. If what someone wants to do is make (for example) a 2d platformer, or definately for 3d, and the coding is something you need to do to make your game, goody is better, it includes so many batteries, have a built in gui level editor, etc. One big advantage of love2d (although ironically not loved by many in its audience) is it is the AI friendly engine, as AIs love text and hate GUIs. | ||
| ▲ | jtolmar 5 hours ago | parent | prev [-] | |
Yeah, Love2d is a great option for gamedev. It doesn't have the same built-in tools as Godot so you'll need something else for putting together maps (use Tiled [1]), and you'll need to write your own main/render loops (these are just two for loops, nothing fancy). | ||