| ▲ | QuantumNomad_ 6 hours ago | |
Game developers sometimes make the “randomness” favor the player, because of how we perceive randomness and chance. For example in Sid Meier’s Memoir, this is mentioned. Quoting from a review of said book: > People hate randomness: To placate people's busted sense of randomness and overdeveloped sense of fairness, Civ Revolutions had to implement some interesting decisions: any 3:1 battle in favor of human became a guaranteed win. Too many randomly bad outcomes in a row were mitigated. https://smus.com/books/sid-meiers-memoir/ Some threads on randomness and perceived fairness in video games can be found here on HN too, for example https://news.ycombinator.com/item?id=19399044 The original link being discussed in that thread is 404 now, but archived copies of the original link exist such as for example https://archive.is/8eVqt | ||
| ▲ | bsimpson 3 hours ago | parent | next [-] | |
Dispatch too. If your odds are above a certain threshold, the mission is a gimme. | ||
| ▲ | addandsubtract 5 hours ago | parent | prev [-] | |
I think XCOM does this as well. | ||