| ▲ | herczegzsolt 8 hours ago |
| I've used this for many projects that are still working to this day. That said, i'm not impressed. A web-based solution is usually better performing, despite all the bloatware necessary. This says a lot about the state of software development unfortunately. |
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| ▲ | tertle950 4 hours ago | parent | next [-] |
| I'm curious as to how you came to that conclusion. Did you run any tests, or is it just a general observation? What's your computer hardware like? This isn't an accusation of anything, I promise I'm genuinely curious. |
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| ▲ | actuallyalys 5 hours ago | parent | prev | next [-] |
| I don’t usually push LÖVE to its limits because I tend to make simple games as a hobby but I do keep an eye on its framerate and often it‘s in the 100s of frames per second. So it may not be impressive (in sense of winning benchmarks) but it’s rarely perceivably slow. |
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| ▲ | small_scombrus 8 hours ago | parent | prev | next [-] |
| It isn't web based? It's a set of Lua scripts that run locally |
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| ▲ | squeaky-clean 8 hours ago | parent [-] | | They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine. | | |
| ▲ | usrnm 8 hours ago | parent [-] | | Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all. | | |
| ▲ | wiseowise 6 hours ago | parent | next [-] | | Explain this to electron haters. | | |
| ▲ | QuadmasterXLII 4 hours ago | parent | next [-] | | step 1 htop there isnt step 2, explain is over | |
| ▲ | krapp 5 hours ago | parent | prev [-] | | Browser engines are optimized for displaying web pages, not for applications. 60MB+ for a calculator is not optimal. | | |
| ▲ | hu3 4 hours ago | parent [-] | | explain that to my webgl TypeScript browser game running at 180+ FPS while rendering a large RPG tiled world with infinite procedurally JIT generated biomes, with heavy processing delegated to webworkers. | | |
| ▲ | krapp 4 hours ago | parent [-] | | As you aren't posting code or stats I can't say much, but I'd bet a native app would still be smaller and more efficient, since you have to wrap what you're doing in an entire Chromium instance and deal with a web stack designed for documents, which is definitionally less efficient than a native alternative. Tiles aren't exactly cutting edge technology. "Heavy processing delegated to webworkers?" That just sounds like threads but worse. |
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| ▲ | CyberDildonics 4 hours ago | parent | prev [-] | | Love2D uses Luajit and directly calls established game libraries. The CPU usage should be far better for 2D games, luajit is faster than a browser's javascript jit. You can also create single exe games that are a few megabytes and not a few hundred megabytes. |
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| ▲ | andrewmcwatters 4 hours ago | parent | prev [-] |
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