| ▲ | jstanley 9 hours ago | |||||||||||||||||||||||||||||||
What use is there in display frame rates above 60 fps? | ||||||||||||||||||||||||||||||||
| ▲ | mrob 9 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
It makes it easier to treat the computer as part of your own body, allowing operation without conscious thought, as you would a pencil or similar hand tool. | ||||||||||||||||||||||||||||||||
| ▲ | tuetuopay 8 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Outside of gaming, not much. However, now that I'm used to a 144Hz main monitor, there is no world where I would get back. You just feel the difference. So basically, no use when you've not tasted 120+Hz displays. And don't because once you do, you won't go back. | ||||||||||||||||||||||||||||||||
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| ▲ | TacticalCoder 7 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> What use is there in display frame rates above 60 fps? On a CRT monitor the difference between running at 60 Hz and even a just slightly better 72 Hz was night and day. Unbearable flickening vs a much better experience. I remember having some little utility for Windows that'd allow the display rate to be 75 (not 72 but 75). Under Linux I was writing modelines myself (these were the days!) to have the refresh rate and screen size (in pixels) I liked: I was running "weird" resolutions like 832x604 @ 75 Hz instead of 800x600 @ 60 Hz, just to gain a little bit more screen real estate and better refresh rate. Now since monitors started using flat panels: I sure as heck have no idea if 60 fps vs 120 fps or whatever change anything for a "desktop" usage. I don't think the problem of the image fading too quickly at 60 Hz that CRT had is still present. But I'm not sure about it. | ||||||||||||||||||||||||||||||||
| ▲ | Tade0 8 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
I, for one, lose track of the mouse way less often at 165Hz. | ||||||||||||||||||||||||||||||||
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