| ▲ | melodyogonna 8 hours ago |
| I'm wondering about the logistics of making this integrate with Go at the assembly/object file level rather than at source code level. What if it compiled to Go's assembly rather than to Go source code |
|
| ▲ | darccio 8 hours ago | parent [-] |
| Having explored that approach (†), I can tell that generating Go assembly is harder than it seems. †: I've tried to transpile Rust code through WASM into Go assembly, and I've also explored how to inject trampolines into Go binaries (which involves generating Go assembly too). |
| |
| ▲ | melodyogonna 7 hours ago | parent [-] | | That is interesting, but I imagine Rust has features which can not be translated into Go's assembly. This language is specifically designed for Go interop; the logistics wouldn't be the same, though I still expect it to be difficult. | | |
| ▲ | masklinn 7 hours ago | parent [-] | | > I imagine Rust has features which can not be translated into Go's assembly Why would there be? Go’s assembly might be lacking ways to make them optimally efficient, but that’s probably a given either way without an optimizing compiler backend. |
|
|