| ▲ | Show HN: Contrapunk – Real-time counterpoint harmony from guitar input, in Rust(contrapunk.com) |
| 82 points by waveywaves 15 hours ago | 36 comments |
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| ▲ | waveywaves 15 hours ago | parent | next [-] |
| Hi HN, I built Contrapunk because I wanted to play guitar and hear
counterpoint harmonies generated in real-time. It takes audio from your guitar, MIDI player or your computer keyboard and generates harmony voices that follow counterpoint rules to generate harmonies. You can choose the key you would like to improvise/play in and the voice leading style and which part of the harmony you would like to play as, as well. macOS DMG:
https://github.com/contrapunk-audio/contrapunk/releases/tag/... Source: https://github.com/contrapunk-audio/contrapunk (do open any issues if you have any) Would love feedback on the DSP approach and the harmony algorithms. I am also looking at training a ML model for better realtime guitar to midi detection. I believe that will take some time. |
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| ▲ | anentropic 3 hours ago | parent | next [-] | | Very cool! FYI in this phrase:
"AI is not going to kill music till people keep playing music together." The "till" (until) kind of inverts what I think is the intended meaning. A better replacement would be "as long as". | | |
| ▲ | waveywaves 3 hours ago | parent [-] | | Ah, thanks for catching that really appreciate it ! Updated the website now. |
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| ▲ | chrisweekly 13 hours ago | parent | prev | next [-] | | "Realtime" as in "while playing guitar" has some pretty challenging latency requirements. Even if your solution is optimal, hardware specs will play a meaningful role. I'd be really interested if you've solved for this e2e. | | |
| ▲ | waveywaves 9 hours ago | parent [-] | | Yes, latency was the main problem to solve here. Because of which I opted for Rust. The pipeline is: - 128-sample cpal audio buffers (~2.7ms at 48kHz)
- Single-cycle pitch detection
- 2-frame McLeod pitch voting for confirmation
- Entire DSP pipeline is Rust, pre-allocated ring buffers with minimal heap pressure The e2e from pluck to MIDI "note-on" signal, is under 10ms on an M-series Mac. Hardware matters for sure so an audio interface with low-latency drivers (I use an Audient iD14) helped a lot. The web version (app.contrapunk.com) adds AudioWorklet latency on top, so the native Mac app is noticeably tighter. I am still working on figuring out how to have lesser noise and pitch jitter in the final output. Also this works really well for higher notes, bass not so much right now. Still need to figure out how to handle harmonics better. I have created this issue for you for now, let me know if you would like to add anything else to this as well. https://github.com/contrapunk-audio/contrapunk/issues/6. |
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| ▲ | Slow_Hand 10 hours ago | parent | prev | next [-] | | Cool idea! I've got a few thoughts for features, if you're open to them: 1. Ability to specify where your "played" voice resides in the voicing: As the bass note, as an inner voice, or as the top line. 2. Options for first species, second species, third, florid, etc counterpoint for each of the generated voices. Ex: You play a single note and the upper voice plays two notes for every one of yours, etc, etc. 3. If you want to get real fancy, make the generated voices perform a canon of your played notes. | | |
| ▲ | waveywaves 9 hours ago | parent [-] | | Have you been able to try it as well would love to hear what you think! Coming back to the features, regarding 1. you can already choose between soprano, alto, tenor or bass. I have still filed an issue for this, will help me remember to take vet this feature. Sometimes it's not as strict as it should be but that's also something I need to work on. Regarding 2. it's a good idea, helps you be in control of the kind of counterpoint you are doing, filed an issue for the same. Please feel free to comment on the issue. 3. is just feels is a little goofy as well I love it. I haver filed an issue for this as well check https://github.com/contrapunk-audio/contrapunk/issues/ |
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| ▲ | seertaak 7 hours ago | parent | prev [-] | | Gradus ad Parnassum! What a cool idea, and the fact it's counterpoint gives you a nice little time buffer for any DSP. Super cool | | |
| ▲ | waveywaves 7 hours ago | parent [-] | | Thank you! The idea is not completely mine, I have to give thanks to Abhinav Arora who had this idea initially during the ADCx music hackathon. Kudos to him! Also love the phrase Gradus ad Parnassum! Maybe this should be the motto of contrapunk :) | | |
| ▲ | seertaak 7 hours ago | parent [-] | | Contrapunk is a cool name though. How are you finding rust for audio development? I have a background in pro audio, and both for the audio and GPU render threads, I used a lot of arena allocators and ring buffers. Do you find yourself fighting with rust's strict semantics? | | |
| ▲ | waveywaves 5 hours ago | parent [-] | | This is callback heavy audio code so this was the bigger problem for me mainly and learning about lifetimes was a pain initially. cpal's stream callback wants 'static which means you can't just pass references around. You end up using channels (crossbeam / std::sync::mpsc) between the audio thread and everything else. Once I structured around that it got smoother. I also got a lot of help from AI to understand and reimplement a lot of the parts for this as you can tell from the commit messages. |
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| ▲ | owenfi 8 hours ago | parent | prev | next [-] |
| I've been thinking of and briefly working on a similar project. One idea is to analyze timing as well, and "trigger" things after certain sequences (so play 1-3-5 as say eighth notes and then get an in-rhythm arpeggio one octave higher) or detect the beat and play on the upbeat. I haven't done any Rust, but this might give me a good reason to give a try. Have you considered making it a plugin? (makes replay easier in my opinion, but brings other pain like relaunching the DAW between builds...) |
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| ▲ | pieterk 4 hours ago | parent | prev | next [-] |
| Nicely done! I saw you're building a cloud version so wanted to refer the excellent https://github.com/sonosaurus/sonobus which you might be able to integrate. All the best! |
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| ▲ | waveywaves 4 hours ago | parent [-] | | Ah thanks for referring sonobus, hadn't seen it before. Would defintiely be good to get some inspiration from there. Do you use sonobus by any chance ? If so, what has your experience been with it ? |
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| ▲ | dundercoder 5 hours ago | parent | prev | next [-] |
| I’m very excited to try this. I haven’t looked deep into it but Steinberg makes an sdk for vst/au development. It has rust bindings! https://steinbergmedia.github.io/vst3_doc/vstsdk/index.html |
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| ▲ | waveywaves 4 hours ago | parent [-] | | That's awesome thank you for sharing, really appreacite it ! Hope you have a good time with Contrapunk. Just let me know if you are facing any issues as well. |
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| ▲ | korginator 7 hours ago | parent | prev | next [-] |
| There was a 1970's Indonesian progressive rock band called Contrapunk that released an album called "Putri Mohon Diri" [1] You can find the recording on YT [2]
They were really unique - blending traditional Indonesian instruments, intense guitar work and classical influences. [1] https://www.discogs.com/release/17424685-Contrapunk-Putri-Mo... [2] https://www.youtube.com/watch?v=jb1792ZuXcY |
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| ▲ | waveywaves 7 hours ago | parent [-] | | Ah banger from the get go. Guess this is what I will be listening to through rest of the day. And I will add this as a fun fact to the website as well. Thank you for sharing :) | | |
| ▲ | setnone 6 hours ago | parent [-] | | > Guess this is what I will be listening to through rest of the day You won't be alone :) Such a cool project and the name and thanks for making it open source! | | |
| ▲ | waveywaves 6 hours ago | parent [-] | | IKR ! and thank you, let me know if you were able to download and play around with it ! |
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| ▲ | marssaxman 13 hours ago | parent | prev | next [-] |
| What a cool idea. I don't have a music setup capable of running this right now - perhaps in a couple of months - but if you were to post some sample recordings, I'd gladly listen to them. How do you generate velocity values for the accompaniment notes? Given that you already have a pitch tracker, it could be interesting to add key detection; just start playing, instead of telling the machine what key you're in, and it starts following along as soon as it catches on. |
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| ▲ | waveywaves 9 hours ago | parent [-] | | Thank you! The best part about this project is that you don't actually need a elaborate setup :) All you need is a DAW like garage band or logic and a few IAC buses configured on your mac. I really like the idea of key detection, it is something I have already thought about as well: based on the song it should pick up the key which you can then jam to with contrapunk and I think it can act as an educational moment for the player as well at the time. https://github.com/contrapunk-audio/contrapunk/issues/4 I have created a github issue over here as well for this. For the velocity currently I am inheriting the onset strength of the input signal for the accompanied notes. The guitar input measures RMS energy in the first ~5ms of each pluck (the attack transient) and maps that to MIDI velocity. I will post more sample recordings on the website soon! Were you able to check the one which was already posted? |
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| ▲ | swiftcoder 9 hours ago | parent | prev | next [-] |
| Seems like the Mac app has a packaging problem. Tahoe on an M2 Max views it as corrupted and refuses to launch it |
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| ▲ | r2ob 11 hours ago | parent | prev | next [-] |
| Wow that's is really cool! Thanks for sharing! I will definitely take a look |
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| ▲ | waveywaves 9 hours ago | parent [-] | | Thanks for taking a look! Let me know if you have any issues with it, it's still in a nascent stage and has a lot of room to grow especially in the Guitar to MIDI detection. If you don't have a midi controller you can use your keyboard as well ! |
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| ▲ | rohit_g 6 hours ago | parent | prev [-] |
| finally some good stuff on here |
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| ▲ | waveywaves 5 hours ago | parent [-] | | thanks ! go ahead and download the DMG and try it, let me know what you think ! :D |
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