| ▲ | beshrkayali 8 hours ago | |||||||
Right, the spec/build separation is exactly the idea and Ossature is already built that way on the build side. I agree a dedicated layer for intent capture makes a lot of sense. I thought about that as well, I am just not fully convinced it has to be conversational (or free-form conversational). Writing a prompt to get the right spec change is still a skill in itself, and it feels like it'd just be shifting the problem upstream rather than actually solving it. A structured editing experience over specs feels like it'd be more tractable to me. But the explicit vs inferred distinction you mention is interesting and worth thinking through more. | ||||||||
| ▲ | comboy 7 hours ago | parent | next [-] | |||||||
The spec manually crafted the user is ideal. It's just that we're lazy. After being able to chat, I don't see people going back. You can't just paste some error into the specs, you can't paste it image and say it make it look more like this. Plus however well designed the spec, something like "actually make it always wait for the user feedback" can trigger changes in many places (even for the sake of removing contradictions). | ||||||||
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| ▲ | 4b11b4 3 hours ago | parent | prev [-] | |||||||
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