| ▲ | pdonis 17 hours ago | |||||||||||||||||||||||||
> What something is worth and what it costs are two different things. Yes, surplus is a thing, I agree. But that doesn't materially change what I said. The thing still has to be worth at least as much as it costs for users to be willing to pay for it, so what users will pay at least sets a lower bound on what the thing is worth to users. (Note that it can be worth different amounts to different users; the more precise way of stating it would be that in a competitive market, price equals marginal cost equals marginal value, i.e., value to the marginal user, the user who just breaks even paying that price for it.) > What ad-supported services did is zero out the price of anything that costs less to provide than the amount of ad revenue it generates. Which also uncouples the price from any measure of value to the user. The price is now measuring the marginal value to the ad purchasers. The value to the users can be anything greater than zero--the fact that they're using it at all means (or should mean, if the users are rational) that the value to them is positive. But it could still be less than the cost to produce. And the worse the user experience gets, the more likely it is that the value to users is less than the cost to produce, even if that cost is small. Plus, there's a whole other piece of this that the analysis we've just done doesn't even capture: externalities. One simple way of stating what many people think is wrong with the ad-supported business model is that it creates large negative externalities that, on net, mean that the value to users is negative--but the users don't see the externalities so they don't realize this, and the tech companies have offloaded the costs of the externalities onto others, so they don't see them either. | ||||||||||||||||||||||||||
| ▲ | AnthonyMouse 16 hours ago | parent [-] | |||||||||||||||||||||||||
> Note that it can be worth different amounts to different users; the more precise way of stating it would be that in a competitive market, price equals marginal cost equals marginal value, i.e., value to the marginal user, the user who just breaks even paying that price for it. In a competitive market the price only depends on the value to users in the sense that it's required to be lower than that to make any sales. If something costs $1 to produce in a highly competitive market then the price is either going to be ~$1 completely regardless of how much more value people get from it than that, or no one will value it at even $1 and then no one will produce it. This is why farmers are always on the edge of bankruptcy even though their product is "without this you will die". Actual competitive market. > Which also uncouples the price from any measure of value to the user. It uncouples the lower bound. If the production cost is $1 but the user only values it at $0.50, now it still gets produced as long as the advertiser is willing to pay $1 to show the user the ads. But depending on how much you value not having ads, that could still be good. You got $0.50 worth of value without paying anything. > And the worse the user experience gets, the more likely it is that the value to users is less than the cost to produce, even if that cost is small. The real problem here is, they can do something you value at negative $10, but the advertiser will pay them an extra $0.05 to do it, and then they do it because "you're not the customer, you're the product". In an idealized market this doesn't happen because then you just pay them the incremental $0.05 instead of the advertiser, but we've been screwed by the regulatory environment on both ends. For the seller it's hard to accept small amounts of money from arbitrary users without doing business with a fickle payment intermediary that wants to take a huge cut for small transactions and can shut down your business on a whim with no recourse, and for the customer it's hard to make a tiny digital payment to a service without linking it to your identity, which is often the exact thing you were trying to pay something to prevent. But that seems like more of a problem caused by not having a good anonymous digital payments system than one caused by advertising. The advertising is just the infelicitous workaround. > but the users don't see the externalities so they don't realize this Externalities are when the costs are imposed on someone who isn't a party to the transaction. What you're describing is an information asymmetry. In theory those can be solved just by providing the information to the users so they can make a better decision, but that's assuming the market is actually competitive. If e.g. you like Android and have one but don't like Google spying on you, are there viable alternatives to Google Play and the other Google services? Judging by how many people actually use them instead of the Google ones, big no. But then we're back to this really being a different problem again, this time antitrust. | ||||||||||||||||||||||||||
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