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zamadatix 3 hours ago

In defense of the given approach:

False scale gives a direct way to see which body is which and where the craft is between them without having to work it out backwards from the rest of the context (while real scale makes both sides just looks like dots on typical sized screens and you need to know/read the rest before you can figure out which is which otherwise).

Combine that with "the scale of the Earth is already too large to comprehend accurately anyways" and defaulting to real scale doesn't really add as much as one might think to the experience anyways.