| ▲ | thunderfork 4 hours ago | |||||||
The Stanley Parable definitely plays with non-euclidean and liminal spaces - the room in the screenshot being one such example. | ||||||||
| ▲ | amiga386 4 hours ago | parent | next [-] | |||||||
It does, but its main focus is ludonarrative dissonance, which is why Control would be a better example (along with games that specifically invoke Backrooms lore, like POOLS) | ||||||||
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| ▲ | taeric 2 hours ago | parent | prev [-] | |||||||
Reminds me how much fun Superliminal was. Might have to get that another play through. :D | ||||||||