| ▲ | nailer 14 hours ago | |||||||||||||
Couldn't they generate shaders for every model of card on the client side (or popular ones in their lab), and share them? First person with a a Gigabyte Shlerp RTX 8000 compiles shaders and uploads them, everyone else gets the precompiled shaders. I don't know what I'm talking about so gamedevs feel free to correct me. | ||||||||||||||
| ▲ | clawlor 12 hours ago | parent | next [-] | |||||||||||||
> Nvidia’s Auto Shader Compiler is distinct from Microsoft’s Advanced Shader Delivery system, which lets developers generate databases of precompiled shaders that can be downloaded ahead of time to align with a player’s specific system. Nvidia said earlier this month that it is “working closely with Microsoft” to add Advanced Shader Delivery support to its GeForce RTX line “later this year.” | ||||||||||||||
| ▲ | whatevaa 13 hours ago | parent | prev [-] | |||||||||||||
Shaders are mini programs running on GPU. It is possible to exploit them as vulnerability. You do not want to trust client provided executable code. | ||||||||||||||
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