| ▲ | furyofantares 5 hours ago | |
I have this same issue a lot. I vibe up a lot of really simple casual games, which should have very minimal demands, and the LLM-agent introduces bad things a lot that don't present right away. Either it takes multiple bad things to notice, or it doesn't really affect anything on a dev machine but is horrible on wasm+mobile builds, or I just don't notice right away. This is all really hard to track down, there's noise in the heuristics, and I don't know if I'm looking for one really dumb thing or a bunch of small things that have happened over time. | ||
| ▲ | rs545837 an hour ago | parent [-] | |
This is a real pain point. One thing that helps: when an LLM agent makes changes across multiple commits, look at what it actually touched structurally. Often the agent adds a feature in commit 5 but subtly breaks something in commit 3 by changing a shared function it didn't fully understand. | ||