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mentalgear 13 hours ago

Apple's huge problem here is - even though the get 50% more native app submissions this year - that these apps-in-apps (no matter how buggy they are) do not get them their predatory 30% Apple cut.

That being said, it is rumoured that Apple will make deal with the big one like Replit as long as these apps do not run on ios - they are going to keep profiting off that walled garden until it collapses.

matthewkayin 13 hours ago | parent [-]

Know the workplace rules!

Steam: We take a 30% cut of profits on our store. Devs: Aww you're so sweet.

Apple: We take a 30% cut of profits on our store. Devs: Hello? Human resources?

_aavaa_ 13 hours ago | parent | next [-]

This get brought up often, and it’s such a lazy example. Apple forces you to give them their cut (you have to pay for developer license even just to keep your own personal apps on your phone).

Valve isn’t forcing you to use Steam.

AlotOfReading 13 hours ago | parent [-]

Valve's most anticompetitive rule is that steam keys you distribute outside steam shouldn't be sold for less than the price on steam. Would that Apple were the same.

_aavaa_ 12 hours ago | parent [-]

Which does not actually seem anticompetitive at all.

wbobeirne 13 hours ago | parent | prev | next [-]

I cannot get apps on my iPhone from anywhere else but the App Store. While they are dominant, Valve isn't locking anyone in even on their own hardware.

vorpalhex 13 hours ago | parent | prev | next [-]

Steam doesn't prevent me from running other games on my pc.

pcdoodle 13 hours ago | parent | prev [-]

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