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troupo 3 hours ago

> Claude Code is an interface to using AI to do any computer task

Claude Code is quite literally a wrapper around a few APIs. At one point it needed 68GB of RAM to run and requires 11ms to "lay a scene graph" to display a few hundred characters on screen. All links here: https://news.ycombinator.com/item?id=47598488

> while a 3D game just lets you shoot some bad guys, so surely the 3D game must be done in fewer loc.

Yes, most games should be done in fewer loc

hombre_fatal 16 minutes ago | parent | next [-]

Your claim was that they could implement the same app in 50k lines of code.

A cursory glance at the codebase shows that it's not just a wrapper around a few APIs.

anthk an hour ago | parent | prev [-]

I could run a text adventure with a Zmachine emulator under a 6502 based machine and 48k of RAM, with Ozmoo you can play games like Tristam Island. On a Commodore 64, or an Apple II for you US commenters. I repeat the game it's being emulated in a simple computer with barely more processing power than a current keyboard controller.

As the ZMachine interpreter (V3 games at least, enough for the mentioned example), even a Game Boy used to play Pokemon Red/Blue -and Crystal/Sylver/Blue, just slightly better specs than the OG GB- can run Tristam Island with keypad based input picking both selected words from the text or letter by letter as when you name a character in an RPG. A damn Game Boy, a pocket console from 1989. Not straightly running a game, again. Emulating a simple text computer -the virtual machine- to play it. No slowdowns, no-nothing, and you can save the game (the interpreter status) in a battery backed cartridge, such as the Everdrive. Everything under... 128k.

Claude Code and the rest of 'examples' it's what happens when trade programmers call themselves 'engineers' without even a CS degree.