| ▲ | coldtrait 8 hours ago |
| Boris Cherny, the creator of Claude Code said he uses CC to build CC. |
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| ▲ | Cthulhu_ 7 hours ago | parent | next [-] |
| Which makes for an interesting thought / discussion; code is written to be read by humans first, executed by computers second. What would code look like if it was written to be read by LLMs? The way they work now (or, how they're trained) is on human language and code, but there might be a style that's better for LLMs. Whatever metric of "better" you may use. Just a thought experiment, I very much doubt I'm the first one to think of it. It's probably in the same line of "why doesn't an LLM just write assembly directly" |
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| ▲ | syphia 7 hours ago | parent | next [-] | | LLMs read and write human-code because humans have been reading and writing human-code. The sample size of assembly problems is, in my estimate, too small for LLMs to efficiently read and write it for common use cases. I liken it to the problem of applying machine learning to hard video games (e.g. Starcraft). When trained to mimic human strategies, it can be extremely effective, but machine learning will not discover broadly effective strategies on a reasonable timescale. If you convert "human strategies" to "human theory, programming languages, and design patterns", perhaps the point will be clear. But: could the ouroboric cycle of LLM use decay the common strategies and design patterns we use into inexplicable blobs of assembly? Can LLMs improve at programming if humans do not advance the theory or invent new languages, patterns, etc? | | |
| ▲ | Mentlo 5 hours ago | parent [-] | | But starcraft training is not through mimicking human strategies - it was pure RL with a reward function shaped around winning, which allows it to emerge non-human and eventually super-human strategies (such as the worker oversaturation). The current training loop for coding is RL as well - so a departure from human coding patterns is not unexpected (even if departure from human coding structure is unexpected, as that would require development of a new coding language). |
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| ▲ | tempay 7 hours ago | parent | prev | next [-] | | > It's probably in the same line of "why doesn't an LLM just write assembly directly" My suspicion is that the "language" part of LLMs means they tend to prefer languages which are closer to human languages than assembly and benefit from much of the same abstractions and tooling (hence the recent acquisition of bun and astral). | |
| ▲ | fragmede 5 hours ago | parent | prev [-] | | The problem with that is that assembly isn't portable, and x86 isn't as dominant as it once was, so then you've got arm and x86(_64). But you could target the LLVM machine if you wanted. |
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| ▲ | stingraycharles 7 hours ago | parent | prev [-] |
| Yes but my point was that they seem to explicitly not care about code quality and/or the insane amount of bloat, and seem to just want the LLM to be able to deal with it. |
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| ▲ | lukaslalinsky 7 hours ago | parent [-] | | I've heard somewhere that they have roughly 100% code churn every few months, so yes, they unfortunately don't care about code quality. It's a shame, because it's still the best coding agent, in my experience. | | |
| ▲ | menaerus 6 hours ago | parent | next [-] | | > they unfortunately don't care about code quality. > It's a shame, because it's still the best coding agent, in my experience. If it is the best, and if it delivers the value users are asking for, then why would they have an incentive to make further $$$ investments to make it of a "higher" quality if the value this difference could make is not substantial or hurts the ROI? On many projects I found this "higher quality" not only to be false of delivering more substantial value but actually I found it was hurting the project to deliver the value that matters. Maybe we are after all entering the era of SWE where all this bike-shedding is gone and only type of engineers who will be able to survive in it will be the ones who are capable of delivering the actual value (IME very few per project). | | |
| ▲ | troupo 4 hours ago | parent [-] | | Is this why they ran into a bug with people hitting usage limits even on very short sessions and had to cease all communications for over a day after a week of gaslighting users because they couldn't find the root cause in the "quality doesn't matter" code base? Or that's why tgey had to buy bun with actual engineers to work on Claude Code to reduce memory peaks from 68 GB (yes, 68 gigabytes) to a "measely" 1.7? Because code quality doesn't matter? Or that a year later they still cannot figure out how to render anything in the terminal without flickering? The only reason people use Claude Code is because it's the only way to use Anthropic's heavily subsidized subscription. You get banned if you use it through other, better, tools. | | |
| ▲ | menaerus an hour ago | parent [-] | | Sure, now the only thing remaining is you convincing Anthropic that they're doing wrong. Or alternatively you change your perspective. | | |
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| ▲ | stingraycharles 6 hours ago | parent | prev | next [-] | | Yes, but as I said, it’s in a way the ultimate form of dogfooding: ideally they’ll be able to get the LLM smart enough to keep the codebase working well long-term. Now whether that’s actually possible is a second topic. | |
| ▲ | drakezone 6 hours ago | parent | prev [-] | | [dead] |
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