| ▲ | ACCount37 3 hours ago | |
They've done nothing. Because there was nothing to do, back then. Humanoid robotics wasn't a hardware problem back then, and isn't a hardware problem today. It was, and is, an AI problem at its core. You can make a humanoid robot, but you can't make it do useful things. This is what's changing today. AI tech is actually advancing enough that "useful humanoid robots" might be within reach. | ||
| ▲ | cyber_kinetist 7 minutes ago | parent [-] | |
> Humanoid robotics wasn't a hardware problem back then, and isn't a hardware problem today. It definitely still is a hardware problem today - humanoids force you to miniaturize gears, motors, and other parts (especially with the hands) which make them incredibly fragile and inaccurate. You're basically fighting against the laws of physics, so improvement on this front has been pretty slow. And tactile sensors which are key for complex manipulation tasks are still a far way to go in terms of resolution and reliability - so most robotics startups tend to rely on cameras for everything. I think that in order to have humanoids that are actually capable of matching or exceeding the actual mechanical capability of humans, you need large advancements not just in AI but in material science as well - no machine can still match the efficiency of humans with its biological muscles, tendons, the skin / fat that surrounds them, and its vast array of sensory input. | ||