| ▲ | wmf 2 days ago | |||||||||||||||||||||||||||||||||||||
This is not a normal retina configuration. This is a highly unusual configuration where the framebuffer is much larger than the screen resolution and gets scaled down. Obviously it sucks if it used to work and now it doesn't but almost no one wants this which probably explains why Apple doesn't care. | ||||||||||||||||||||||||||||||||||||||
| ▲ | smcleod 2 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||
In my case it's a standard LG UltraFine 4K monitor plugged into a standard 16" M5 MacBook Pro via standard Thunderbolt (via USB-C) - not sure what's not normal about this? I've confirmed it with other monitors and M5 Macbook Pros as well. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | phonon 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
Isn't that just 2x supersampling? If you want "perfect" antialiasing that's the minimum you need, no? | ||||||||||||||||||||||||||||||||||||||
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| ▲ | 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
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| ▲ | sgerenser 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
I don’t know why this was downvoted, I agree that this is a highly unusual configuration. Why render to a frame buffer with 2x the pixels in each direction va the actual display, only to then just scale the whole thing down by 2x in each direction? | ||||||||||||||||||||||||||||||||||||||
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| ▲ | NBJack 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
To be frank, it's kind of embarrassing if an entry-level Windows laptop with a decent integrated GPU handles this without much effort. Apple is free to make its own choices on priority, but I'm disappointed when something that's considered the pinnacle of creative platforms sporting one of the most advanced consumer processors available can't handle a slightly different resolution. | ||||||||||||||||||||||||||||||||||||||
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| ▲ | wpm 2 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||
This is what us proles on third-party monitors have to do to make text look halfway decent. My LG DualUps (~140ppi if I recall) run at 2x of a scaled resolution to arrive at roughly what would be pixel-doubled 109ppi, which is the only pixel density the UI looks halfway decent at. It renders an 18:16 2304 x something at 2x, scaled down by 2. It's also why when you put your Mac into "More Space" resolution on the built-in or first-party displays, it tells you this could hurt performance because thats exactly what the OS is going to do to give you more space without making text unreadable aliased fuzz, it renders the "apparent" resolution pixel doubled, and scales it down which provides a modicum of sub-pixel anti-aliasing's effect. Apple removed subpixel antialiasing a while back and this is the norm now. I have a 4K portable display (stupid high density but still not quite "retina" 218) on a monitor arm I run at, as you suggest, 1080p at 2x. Looks ok but everything is still a bit small. If you have a 4K display and want to use all 4K, you have the crappy choice between making everything look terrible, or wasting GPU cycles and memory on rendering an 8K framebuffer and scaling it down to 4K. I'm actually dealing with this right now on my TV (1080p which is where I'm writing this comment from). My normal Linux/Windows gaming PC that I have hooked up in my living room is DRAM-free pending an RMA, so I'm on a Mac Mini that won't let me independently scale text size and everything else like Windows and KDE let me do. I have to run it at 1600x900 and even then I have to scale every website I go to to make it readable. Text scaling is frankly fucked on macOS unless you are using the Mac as Tim Cook intended: using the built-in display or one of Apple's overpriced externals, sitting with the display at a "retina appropriate" distance for 218ppi to work. | ||||||||||||||||||||||||||||||||||||||
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