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canadaduane 3 hours ago

The frequency of choosing to go out to the movies is also about how often I think "I wish I could do this in VR".

Examples:

- Before going on a trip, pre-visiting the destination in Google Earth with VR is very spatially informative & makes directional intuition memorable upon arrival at the real world destination.

- Virtual role-play with environmental cues that cause make-believe to be ever more real.

But most people don't need this very often. Picking up a book or throwing on some earbuds to listen to a book are far more frequent and compatible with simultaneous other activities. VR feels the same--a high-demand focused experience that is infrequently worth the effort.