| ▲ | canadaduane 3 hours ago | |
The frequency of choosing to go out to the movies is also about how often I think "I wish I could do this in VR". Examples: - Before going on a trip, pre-visiting the destination in Google Earth with VR is very spatially informative & makes directional intuition memorable upon arrival at the real world destination. - Virtual role-play with environmental cues that cause make-believe to be ever more real. But most people don't need this very often. Picking up a book or throwing on some earbuds to listen to a book are far more frequent and compatible with simultaneous other activities. VR feels the same--a high-demand focused experience that is infrequently worth the effort. | ||