| ▲ | richardstahl a day ago | |
Thank you, good advice. I am not yet sure of going the full monty of doing a complete real-life mock-up, but maybe rather focus on a conceptual understanding of how things should wire together. As a bonus I also think that if we create conceptual game assets in the pen and paper way first - say a 60 second drawing of her beloved unicorn - she can use some quiet time later to make it more elaborate. | ||
| ▲ | brudgers 19 hours ago | parent [-] | |
[random advice from the internet] Focus on fun and play. Go where that leads. Be a peer. Don’t lecture. | ||