| ▲ | stephen_cagle a day ago | |
Does anyone have a breakdown from the case itself about what particular features of these social media apps makes them threshold into the "addictive" classification? - Infinite Scrolling? - Play Next Video Automatically? - Shorts? - Matching to your peer group? - Variable Reward? - Social Reciprocity? - Notifications? - Gamification (Streaks)? Was the case won on the argument that it is the aggregate of these things (and many more I am sure)? The power imbalance between the user and the company? Was it some particular subset of them that they rest their argument on? I'm just genuinely curious how you can win a very challenging case like this without inadvertently lassoing so many other industries that your arguments seem ludicrous? | ||