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stephen_cagle a day ago

Does anyone have a breakdown from the case itself about what particular features of these social media apps makes them threshold into the "addictive" classification?

- Infinite Scrolling?

- Play Next Video Automatically?

- Shorts?

- Matching to your peer group?

- Variable Reward?

- Social Reciprocity?

- Notifications?

- Gamification (Streaks)?

Was the case won on the argument that it is the aggregate of these things (and many more I am sure)? The power imbalance between the user and the company? Was it some particular subset of them that they rest their argument on? I'm just genuinely curious how you can win a very challenging case like this without inadvertently lassoing so many other industries that your arguments seem ludicrous?