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cubefox 10 hours ago

The same guy, James Lambert, also implemented texture streaming (which would not be invented until two console generations later) in an N64 demo. The textures look uncharacteristically high res: https://youtube.com/watch?v=Sf036fO-ZUk

LarsDu88 7 hours ago | parent [-]

Like in id softwares RAGE?

cubefox 6 hours ago | parent [-]

Yes, id invented it, but I think they published one slightly earlier game which also had texture streaming. The technique (virtual textures) would not become ubiquitous in most engines until the PS4 era though.

Narishma 6 hours ago | parent [-]

Enemy Territory: Quake Wars used an earlier version of it but only for the terrain. I think Rage was the first to use it for everything.

cubefox 6 hours ago | parent [-]

Unfortunately nowadays id Software doesn't seem to be at the cutting edge of engine technology anymore. Most interesting new developments now come from Unreal Engine as far as I can tell. Like virtual geometry (Nanite) or efficient ray traced direct illumination (MegaLights).

LarsDu88 a few seconds ago | parent [-]

Doom the Dark Ages uses some pretty advanced (and performance intense) illumination techniques which i believe are comparable ro megalights.

They ripped our Carmacks texture streaming stuff outta the engine years,ago though