| ▲ | cubefox 10 hours ago |
| The same guy, James Lambert, also implemented texture streaming (which would not be invented until two console generations later) in an N64 demo. The textures look uncharacteristically high res: https://youtube.com/watch?v=Sf036fO-ZUk |
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| ▲ | LarsDu88 7 hours ago | parent [-] |
| Like in id softwares RAGE? |
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| ▲ | cubefox 6 hours ago | parent [-] | | Yes, id invented it, but I think they published one slightly earlier game which also had texture streaming. The technique (virtual textures) would not become ubiquitous in most engines until the PS4 era though. | | |
| ▲ | Narishma 6 hours ago | parent [-] | | Enemy Territory: Quake Wars used an earlier version of it but only for the terrain. I think Rage was the first to use it for everything. | | |
| ▲ | cubefox 6 hours ago | parent [-] | | Unfortunately nowadays id Software doesn't seem to be at the cutting edge of engine technology anymore. Most interesting new developments now come from Unreal Engine as far as I can tell. Like virtual geometry (Nanite) or efficient ray traced direct illumination (MegaLights). | | |
| ▲ | LarsDu88 a few seconds ago | parent [-] | | Doom the Dark Ages uses some pretty advanced (and performance intense) illumination techniques which i believe are comparable ro megalights. They ripped our Carmacks texture streaming stuff outta the engine years,ago though |
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