| ▲ | fc417fc802 2 days ago | |||||||||||||||||||||||||
Are you intentionally being obtuse? It means whether or not the product was intentionally designed to be addictive. What was the intent behind the design? Why were the decisions made? Was there a reasonable alternative that was otherwise functionally equivalent? The limiting principle on liability is quite complicated. You'd have to go ask a lawyer. At least in the US (and I believe most of the western world) it has to do with manufacturer intent, manufacturer awareness, viable alternatives, and material harm among other things. | ||||||||||||||||||||||||||
| ▲ | twoodfin 2 days ago | parent [-] | |||||||||||||||||||||||||
This is begging the question. Doritos are designed to taste good and encourage you to eat them to your satisfaction. The latest Mario game is designed to be playable & fun for as long as you have time and energy to play it. My Instagram feed is designed to engage me with interesting and relevant content for as long as I have time to scroll. All three can be used in unhealthy ways, and would be less likely to be so used if they were designed less well to their goals. Which is “designed to be addictive”? | ||||||||||||||||||||||||||
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