| ▲ | brailsafe 3 hours ago | |||||||
I'd be slightly more specific with those assertions, and point them at the gambling mechanics themselves, although I do agree. The games are not inseparable from those mechanics, and are quite fun on their own. I just got into magic, and am sadly watching my more gambling prone friends fall down that rabit hole. They keep asking me what cards I've bought or whatever and the answer is none, aside from a starter deck. I have literally zero interest in engaging with any game in that way, despite enjoying the booster pack gamble as kid with pokemon. If I were to gamble, I'd much rather throw a couple bucks on who wins a game rather than what cards I'll get. | ||||||||
| ▲ | edwcross 3 hours ago | parent [-] | |||||||
One of the only good things I got from MtG is Card Forge (https://card-forge.github.io/forge/), an open-source unofficial rule engine that also contains a desktop and a mobile app. They allow playing a game similar to the old Shandalar from Microprose, in which you wander around a world dueling enemies (playing MtG against them), getting money and resources, and improving your deck until you can beat the big bosses. It's one of the best ways to play the game: single-player, offline, and unofficial. Therefore you can have almost any card in existence without having to gamble with real-world money. It lets you enjoy the strategic part of the game and its meta, including deck building. The only downside is that the single-player game robs you of part of the charm, that is playing with other people. | ||||||||
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