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fosco 2 hours ago

Aside from daily login rewards, loot boxes, gamifying gambling behaviors and FOMO designed micro purchases? Roblox is bad and many times if your nearby is absolutely not appropriate for kids and I’m quite liberal on what’s appropriate beyond normalizing emotional damage.

https://pure.psu.edu/en/publications/the-system-is-made-to-i...

The funniest one? The 10-k discussing legal issues as risk regarding addiction

Hardwick et al. (2025) “They’re Scamming Me”: How Children Experience and Conceptualize Harm in Game Monetization https://papers.ssrn.com/sol3/Delivery.cfm/5164006.pdf?abstra...

Kou, Hernandez, Gui (2025) “The System is Made to Inherently Push Child Gambling in my Opinion”: Child Safety, Monetization, and Moderation on Roblox https://pure.psu.edu/en/publications/the-system-is-made-to-i...

Song et al. (2025) How Predatory Monetization Designs Manifest in Child-Directed Online Games (SOUPS 2025) https://www.usenix.org/system/files/soups2025-song.pdf

Kou & Gui (2023) Harmful Design in the Metaverse and How to Mitigate It: A Case Study of User-Generated Virtual Worlds on Roblox https://sites.psu.edu/healthandplay/files/2023/05/Harmful-De...

Tunca et al. (2025) Navigating parental concerns in children’s engagement with Roblox https://pmc.ncbi.nlm.nih.gov/articles/PMC12821821/

Roblox Corporation (2024 Form 10-K) https://www.sec.gov/Archives/edgar/data/1315098/000131509825... I find this hilarious.

Not all games are created equal, I loved Zelda tears of the kingdom and the sounds and rewarding game were in my opinion addictive however they are not in the same league as roblox

The best part is when you get a cohort of a few families to go camping and teenage daughter forced dad to drive 45 minutes each way for cell service to avoid breaking the daily login chain.

I don’t think people appreciate how these mechanisms impact society as a whole