| ▲ | bee_rider 8 hours ago | |
Quake 2 was the one with the clever approximate inverse square root code, right? I wonder (especially since there’s an instruction nowadays to draw inspiration from), can you implement it “in hardware,” so to speak? | ||
| ▲ | shakna 24 minutes ago | parent | next [-] | |
In x86 that would be the SIMD rsqrtps [0]. So absolutely possible to do at the hardware level. | ||
| ▲ | BoredPositron 7 hours ago | parent | prev [-] | |
No that was Q3 Arena. | ||