| ▲ | p1necone 4 hours ago | ||||||||||||||||||||||||||||||||||||||||||||||
This runs pretty smoothly on my middling laptop CPU while looking like a typical raytracing demo. I assume there's some smoke and mirrors involved? | |||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | h4ch1 4 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||||||||||||||
No, it's using the newish SSGI and TRAA webgpu nodes. The three team has been making great progress with SSGI and webgpu in general and i'd recommend checking it out if you're interested. There's also a denoise node in three (not used in this example), but SSGI still looks kinda blurry. Work though is still going on: https://github.com/mrdoob/three.js/issues/31892 | |||||||||||||||||||||||||||||||||||||||||||||||
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