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dryadin 4 days ago

These are good points. I don’t think the dev side was the main issue, though. If they had managed to achieve a substantial user base, developers would have adapted and found ways around the limitations, as they always do. The main issue is that the user experience is not good enough. The headset is heavy, glitchy, you bump into things, and you look awkward using it. It didn’t have to be like this, and it may still improve in the future. A very light standalone headset that works out of the box, along with something like a compact treadmill setup you can put in the corner, could change things. If enough users start using this, developers will make do with any limitations.